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A Child's Game - 2 Round Adventure (Witch Hunter: Dark Providence - Witch Hunter: Invisible World)
By Rucht Lilavivat. The vision has haunted you for three days. On the fourth day, a man approached you and presented you passage to London, England. He was a Witch Hunter, himself. He said you would know where to go when you got there.
A two-round Witch Hunter: Invisible World event adapted for Witch Hunter: Dark Providence. This event has been published and released in the GM Screen / Adventure Pack from PCI at GenCon 2007.
Only those players who have not read or played this event may sign up for it at Wicked Harvest.
WH:DP 1-01 Storm Tide (Witch Hunter: Dark Providence - Witch Hunter: Invisible World)
By Brian Schoner. Hunting pirates is a job for the Navy, not for Witch Hunters. But ghost ships are another matter entirely, and when Sir Henry Morgan asks for your assistance in putting such superstitious tales to rest -- one way or another -- it's hard to say no.
WH:DP 1-02 Swans (Witch Hunter: Dark Providence - Witch Hunter: Invisible World)
By Dennis Waltman. Wrath is said to be the "love of justice perverted to revenge and spite." It goes hand-in-hand with Pride as two common Deadly Sins. These sins are deadly indeed for the village of Boswyck on a fine spring day in 1689.
WH:DP 1-03 Loss of Innocence (Witch Hunter: Dark Providence - Witch Hunter: Invisible World)
By Timothy Chandler. Claims of witchcraft abound in Boston, Puritan capital of the New World. The Witch Hunters head the call to mete out justice to the servants of the Adversary. But who is innocent, and who is guilty?
WH:DP 1-04 It Came from the Woods (Witch Hunter: Dark Providence - Witch Hunter: Invisible World)
By Robert Farnsworth, Greg Ferguson and Gail Reese. New London, Connecticut. A house burned to the ground. The parents found dead in the ruins. The children are missing. Have the Indians gone on a rampage? Is something more sinister at work? Maybe the stories children are told to get them to bed at night are coming true. You have been drawn to this coastal town for a reason. It is up to the Witch Hunters to find out what is happening in this sleepy New England town before more innocents die and the peace between the colonists and the Indians is broken forever.
WH:DP 1-05 Age of Innocence (Witch Hunter: Dark Providence - Witch Hunter: Invisible World)
By Timothy Chandler. In the city of Philadelphia, you can cut the tension with a sword. The colonists and the local Indian tribes are on the brink of war. With one wrong word from either side, the powder keg will explode. Is this the inevitable result of a clash of cultures, or is the Adversary pulling the strings and manipulating events to a more sinister end?
Part 2 of the Innocence saga.
WH:DP 1-06 Beasts of the Forest (Witch Hunter: Dark Providence - Witch Hunter: Invisible World)
By Robert Farnsworth and Greg Ferguson. 2. Under the cover of darkness, colonists and natives are being attacked; forcefully taken from their dwellings in the dead of night. When the light of day comes, the bodies are found, torn asunder by some vicious beast. Word is passing quickly through the colonies and shipping ports: The Governor of Carolina has posted £100 for the head of the beast, which is sure to bring all sorts of armed good-for-naughts and scalawags… and the Witch Hunters.
WH:DP 1-07 Spurning Death's Touch (Witch Hunter: Dark Providence - Witch Hunter: Invisible World)
By Jason I. Gonding. It is the dead of summer, 1689, in the Colony of Virginia, and trouble is
brewing. People are disappearing. Ancient rituals of the African slaves are
being conducted in secret. The recent arrival of the Gypsies may just be coincidence. Maybe the savages to the west and their native practices are behind the disappearances. Whatever the cause, the Colony of Virginia is being touched by evil.
WH:DP 1-08 Dedication (Witch Hunter: Dark Providence - Witch Hunter: Invisible World)
By J. Wayne Parrish. The rededication of the Notre Dame de Quebec promises to be the biggest social event of the decade. The exiled Governor has returned to confront his rival, a centuries old curse of the Adversary will come to pass, the first Bishop of the New World will take his final step toward sainthood, and the most respected ecumenical college on the continent will adopt a secret mandate. And that is all before the ceremony even begins! Do not miss the first module set in the capitol of New France in the summer of 1689.
WH:DP 1-09 Consecration (Witch Hunter: Dark Providence - Witch Hunter: Invisible World)
By J. Wayne Parrish. New alliances are being formed to face the threats that lurk in the vast unknown regions of the territory claimed by Louis XIV in this new world. The Iroquois and the Huron suffer the consequences of choosing sides in the King Williams war. And factions within the Catholic church seek to consecrate the institutions of New France to their service. There is no rest for the righteous during the summer of 1689 in New France. (Witch Hunters need to play WH:DP1-08 - Dedication prior to playing this event.)
WH:DP 1-10 Revelation (Witch Hunter: Dark Providence - Witch Hunter: Invisible World)
By J. Wayne Parrish. The Roman empire, the Catholic church, and the King of France continue their ancient rivalries in the new world. The Crusaders Inviolate take steps to solidify their power base in Quebec. And the culprit behind the intrigue and conflict in New France is revealed but without the protection of the shadows there is no more reason for caution. The stunning conclusion of the Witch Hunters summer vacation in Canada in the year 1689. (Part 3 of the Quebec series. Witch Hunters need to play WH:DP1-08 - Dedication and WH:DP 1-09 - Consecration prior to playing this event.)
WH:DP Character Creation (Witch Hunter: Dark Providence - Witch Hunter: Invisible World)
By Staff. Come and build your Witch Hunter: Dark Providence character. Tweak the one you have played for a few games (up to 4).
WH:DP LARP - Reception (Witch Hunter: Dark Providence - Witch Hunter: Invisible World)
By J. Wayne Parrish. The Witch Hunters have been brought to Quebec in New France. Upon their arrival, they are invited to a reception at the Notre Dame de Quebec prior to the re-dedication ceremony. This is a social LARP that leads into the Premier WH:DP events for Wicked Harvest 2007.
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