 |
COR4-06: Duke of the Dust (Living Greyhawk - D&D 3.5)
By Paul Looby. The fertile fields of Tenh are no more. The fate of the Tenha people hangs in the balance. Can they survive to reclaim their birthright or will they be scattered forever like wind-blown dust? An adventure for characters of Average Party Level 2-10. (Part one of the Children of the Dust trilogy. The parts of this series, in order, are: COR4-06 Duke of the Dust, COR4-10 Riddle of the Dust, and COR4-15 War of the Dust.)
COR4-10: Riddle of the Dust (Living Greyhawk - D&D 3.5)
By Paul Looby. The Stonelands - all that remains of the proud Duchy of Tenh. A mystery haunts these barrens, one that promises rebirth for a fallen people. An adventure for characters of Average Party Level 2-10. (Part of the Children of the Dust Trilogy. The parts of this series, in order, are: COR4-06 Duke of the Dust, COR4-10 Riddle of the Dust, and COR4-15 War of the Dust.)
COR4-15: War of the Dust (Living Greyhawk - D&D 3.5)
By Paul Looby. What greater tragedy than a realm at war with itself over the ruins of past glories? What greater sorrow than blood spilled for a legacy of dust? What greater need than hope for a despairing people, than life for a dying land? Part Three of the Children of the Dust Trilogy. APL 4-14. 2 rounds (Part of the Children of the Dust Trilogy. The parts of this series, in order, are: COR4-06 Duke of the Dust, COR4-10 Riddle of the Dust, and COR4-15 War of the Dust.)
COR5-06: Blood on Bright Sands (Living Greyhawk - D&D 3.5)
By Creighton Broadhurst. War rages across the Bright Sands. Scouting the wastes at the behest of the paladin Karistyne the PCs are caught up in a battle between forces loyal to Rary and nomads yet free from his insidious influence. They must win free to reach their goal, the mysterious and dragon-infested pinnacle of Dagger Rock.
A one-round Bright Lands adventure for 1st level characters who have never played any other scenarios previously and whose home region is the Bright Lands. This module is the first part in the Blight on Bright Sands series and heavily utilises the Sandstorm supplement.
COR5-09: Gateway to the Bright Sands (Living Greyhawk - D&D 3.5)
By Theron Martin. Hardby, City of the Scorned, was for centuries a bastion of independence and female rule, but that changed when it fell under Greyhawks control in 582 CY. Now the word is out that Despotrix Ilena, the citys nominal leader, is dying. Many factions both within and without have begun to vie for the right to fill her influential position. Surely a city so fraught with intrigue is a fertile ground for adventure. . .
A one-round Core adventure set in the city of Hardby for APLs 2-8. Part 2 of the Blight on Bright Sands series. Sequel to COR5-06 Blood on Bright Sands.
D&D Minis (D&D 3.5)
By Gamer's Inn. Demo D&D Minis and participate in tournaments.
NMR5-03: Borne Upon an Ill Wind (Living Greyhawk - D&D 3.5)
By Bill Benham and Peter Williams. All is not well in Nyrond. His August Supremacy, Emperor Sewarndt has disrupted more than the life of his own people. From the Pale to the Duchy of Urnst the aftershocks of Sewardnts treachery resonate, deep and discordant. A former King now lies deposed and disgraced; a people squirm under the thumb of a tyrant and the drums of war may well begin to beat again. Heroes of exceptional skill must step forth and risk the daggers of intrigue and treachery to learn the truth and right that which was wronged. For APLs 2-14.
NMR5-04: Charity of Friends (Living Greyhawk - D&D 3.5)
By Glyn Dewey. Adventurers hail from all over the Flanaess--the Duchy of Urnst, Nyrond, the Theocracy of the Pale, and even the Bandit Kingdoms. They die or disappear all over the Flanaess as well. Most of them don't have friends or family who care enough to look for them or even notice that they're gone. But some of them do and the Copperheads were just such an adventuring band. Can you find what happened to them and rescue them or avenge their deaths? A one-round Living Greyhawk module set in the Nyrond and Her Environs Meta-region for APLs 8-16 or particularly daring APL 6 parties. Part Three of the Blight series.
NRY5-M01 Of Stife, Solace, & Flame (Living Greyhawk - D&D 3.5)
NYR5-05: Shadows of Insurrection (Living Greyhawk - D&D 3.5)
By Brandon Gillespie. Renowned Royal General Osmeran of the Second Legion may be in greater danger than he knows with his visit to Duke Finelann Boomgren, known sympathizer with the Imperium. Control of the fertile Womtham Province hangs in jeopardy. For characters of 1st to 14th level (APLs 2-12).
NYR5-M02 Releash the Dogs of War (Living Greyhawk - D&D 3.5)
By David Howard. Against the background of a nation in the grips of civil war, a seeming paradox leads you to moment of birth a new power group in Nyrond. Just as the nation struggles with its identity and future, so do the factions within the labor room. This is an investigative scenario for fledgling heroes, written for APLs 2-6. A direct sequel to the events of NYR5-S03 Swans of the Duntide. While it is not required to have played Swans of the Duntide prior to playing this scenario, characters that have already enjoyed the prequel will gain the greatest satisfaction from the events of this scenario. Part 2 of the Swan Bore series (Part 1 is NYR5-S03 Swans of the Duntide).
NYR5-S01: A Tale to Tell in Taverns (Living Greyhawk - D&D 3.5)
By Robert Altomare. The tiny town of Felton has need for some adventurers deep within the Anoden Hills. A dangerous tale for first-level adventurers only.
NYR5-S02: The Ratcatcher's Guild (Living Greyhawk - D&D 3.5)
By John Jenks and Amy Gillespie. Rats. I hate rats. Why did it have to be rats? A one-round introductory scenario for somewhat greedy first-level characters.
NYR5-S03: Swans of the Duntide (Living Greyhawk - D&D 3.5)
By David Howard. Welcome to the festival of Swan Bore on this glorious first day of Growfest. The Duntide River is at peak levels and the city is turning out to see the renowned journey of the Swans. Civil war may be brewing elsewhere, but here all is peaceful and prosperous, with merchants from throughout the Flanaess preparing for a weeklong feast and market festival. A role-playing intensive, Nyrond introductory module for first level characters only.
TCG: Shadowfist (D&D 3.5)
By Paul. Shadowfist is a trading card game based loosely on action movies from the studios in Hong Kong with a splash of Hollywood for spice.
Wizards of the Coast Demos (D&D 3.5)
By WoTC. Demo the lastest TCG game Hexatomb and the popular board game Robo Rally.
|
|