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Scenario Descriptions
CORS6-02 Pits of Azak-Zil (Living Greyhawk - D&D)
By Chris Chesher and Bruce Paris. A one-round Core Special adventure set in the Bright Desert and the Abbor-Alz An old dwarven mine, buried deep in the Abbor-Alz and infested with undead, holds many treasures. Most prized of these are deposits of precious metals brought by a falling star said to be purer than any other in the Flanaess. Now powerful forces struggle for control of the mines, but with whom will you side? Part eight of Blight on Bright Sands.

KEO6-06 The Price of Hospitality (Living Greyhawk - D&D)
By Wayne Rosen. As political tensions run high in Keoland, our mighty heroes escape to the backwater Barony of Mill Creek. Surely danger couldn’t follow them to this isolated area. Surely the scheming Keoish nobility would leave this boring farming community alone. Surely you must be joking.

KEO6-08 By Virtue or Venture (Living Greyhawk - D&D)
By Tony Antonich. A celebration in the port city, a chance meeting and the concerns of a gem merchant in the city can all lead up to one thing. You are once again in Gradsul, and some questions shouldn to one thing. You are once again in Gradsul, and some questions shouldn’t be asked and some people shouldn’t be met. Note: This adventure will be of particular interest to members of the Thieves Guild.

KEO7-03 To Catch a Thief (Living Greyhawk - D&D)
By Jay Stypinski. Knowledge is power ... and in Keoland, it can also be deadly. Is a commission to recover a stolen book and catch a thief as simple as it seems? A Keoland Regional adventure for APLs 2-10. Note: This adventure will be of particular interest to members of Keoland's Thieves' Guilds, the Shadowdark and the Silent Ones meta-organizations.

SHE6-03 Things to do in Bissel When You're Dead (Living Greyhawk - D&D)
By Sean Smith. "Chill and numb from head to toe, icy sun with frosty glow. Why'd you go reaching your sorrow? Why'd you go read no tomorrow? Feel your spirit rise with the priest. Feel your body falling to its knees. Take your walk of remorse, take your body to a corpse." excerpt - Behind the Wall of Sleep-by Black Sabbath Part Two of the "Shadows over Sheldomar" Series

SHE7-01 Three to One's Wonder (Living Greyhawk - D&D)
By Will Dover. The Knights appear to have the upper hand against the Triumvirate and the fortunes of good appear to be on the rise. So when is the other shoe going to drop? It is essential to play SHE5-04 A Cup O'erturned, SHE6-01 Flesh Torn Asunder, or SHE6-05 04 A Book Unburned before playing this adventure. A Sheldomar Valley metaregional adventure for APLs 8-14, and Part 4 of the Turf War series. Note: This adventure will be of particular interest to Knights of the Watch and Knights of Dispatch and all spellcasters.


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