Warhorn 2e is coming!
Scenario Descriptions
AnonyCon Original - Ancient of Days (D&D)
By Reynolds Jones. For generations the city of Plats has dominated WestShore. The various towns and villages in the area owe fealty to the Council of Lords and the Lord Governor General of the city-state. You grew up in lands owing allegiance to Plats, and were trained in its excellent schools and academies your whole life, one of you has even visited the capital of Plats northern neighbor – Monte de Real; and another has visited Albn’y and its holdings to the south. None of you have crossed the Water to Burling – but it seems that you must. It is rumored than an ancient and powerful treasure has resurfaced near that venerable city – and the Council believe that others will also be seeking it – others who may not have the prosperity and peace of the allied city-states in mind. Team enabled - but may be played as a non-team event. Characters provided.

AnonyCon Original - Breaking Through the Gray (Call of Cthulhu)
By Becky Slitt. As students at prestigious Vassar College, you do your best to live up to its founding ideal of "breaking through the gray" of most women's intellectual lives, for not many women have the opportunity to go to college, even now in 1934. But tonight is for fun rather than study - you're at Yale for the annual mixer dance there, one of the biggest events of the Vassar social calendar. There are rumors of strange happenings behind Yale's ivy-covered walls, though, with ghosts and mysterious creatures walking the night. Can you find a balance between your education and what society says a woman should do? And, more importantly, can you keep yourself and your fellow students safe here? A Call of Cthulhu game of mystery, horror, and intense roleplaying. Fourth in the Dark College Years series, a loose sequel to Neath the Elms, Good Night Poor Harvard, and Skull and Bones. It is not necessary to have played any of the others in order to understand and enjoy this one. Characters provided.

AnonyCon Original - Hope Awakens (d20 System)
By Randy Kimmel. Life at the village of Last Hope has been quiet and calm for a couple of years. All that changed recently when a series of progressively worse earth quakes shook the area. All the quakes have culminated in a nearby mountain peak collapsing. The panicked village has decided to send you to the shattered peak to find out what is going on and stop it if possible, or bring warning if the village must evacuate and flee the area. Hope Awakens is part 3 of the hope for the future series, but can be played without playing prior events and knowledge of future tournaments will not spoil this module. This tournament is written using a variant of D20 rules customized for the world of Dark Sun. Pregenerated characters will be provided.

AnonyCon Original - Hope for the Future (d20 System)
By Randy Kimmel. A simple trip to the city of Tyr turns into a desperate search for a missing tribe of elves when the lone survivor of the tribe asks for help. Hope for the Future is part 2 of the hope for the future series, but can be played without playing prior events and knowledge of future tournaments will not spoil this module. This tournament is written using a variant of D20 rules customized for the world of Dark Sun. Pregenerated characters will be provided.

AnonyCon Original - Law and Chaos (D&D 4e)
By Sam Sherry. In Katar City, the people are represented by two separate yet equally important groups: the rogues and psions who investigate crime and the paladins and wizards who prosecute the offenders. These are their stories. (Cha-Chunk!) Pre-generated 8th level characters supplied.

AnonyCon Original - The Double-Edged Sword (D&D)
By A.H. & A.K. Strong-Morse. To gain a valuable ally, you must aid your host's efforts to complete the epic quest to recover Valeria's sword. But while the sword is a religious relic of great holiness, its political ramifications are perhaps even more crucial. You must exercise both valor and judgment while wielding the double-edged sword. A D&D 3.5 game emphasizing role-playing for six players, and the continuation of the adventure begun in "The Kingdom of Virtue." While either can be enjoyed without playing the other, "The Kingdom of Virtue" and "The Double-Edged Sword" will be most fun if you can play both. Additionally, a championship table of "The Double-Edged Sword" will be formed from the top players in "The Kingdom of Virtue."

AnonyCon Original - The Glorious First of June
By A.H. Strong-Morse. A Napoleonic Wars-era game about wizards in the Royal Navy of the United Kingdom. The British fleet has been chasing the French fleet in the early days of the war with Revolutionary France. The fog is clearing, and tomorrow-- June 1, 1794-- will go down in history as the Glorious First of June. As officers in the Royal Navy and magi in the Order of Hermes, it is your duty to protect the fleet from foul French magic and to do your utmost to destroy the enemy. A role-playing heavy game with a mixture of C.S. Forester, Jane Austen (especially _Persuasion_), and Ars Magica. Expect action and romance, heroism and honor. Confusion to the French! The rules are a new home-brew system, Heroic Dread, based off of the Dread roleplaying game-- an innovative and awesome game using a Jenga set instead of dice. Characters will be supplied and all rules will be taught. The game is set in an alternate version of the late 18th century, in the future of the Ars Magica setting, but no knowledge of Ars Magica is necessary or expected.

AnonyCon Original - The Kingdom of Virtue (D&D)
By A.H. & A.K. Strong-Morse. Many changes have swept Aalterdam in recent decades—most good, but some much less so. Where once people paid reverence to Valeria, goddess of valor and chivalry, now they are more likely to embrace gods of petty trade or cruel oppression. When news reached you of a lost kingdom of singular virtue—a far-off land that remains devoted to Valeria—your leaders sent you as emissaries, hoping that the distant kingdom's support could restore Valeria (and her faithful followers) to their rightful place back home. This is the latest in the ongoing Aalterdam series of games; no familiarity with Aalterdam is necessary. A D&D 3.5 game emphasizing role-playing for six players; pre-generated characters will be supplied.

AnonyCon Original - The Sagebrush Creek Branch
By A.H. Strong-Morse. You have been called as Dogs-- the religious enforcers and traveling gunslingers of a fictionalized version of the early Mormon settlements in Deseret. Now your travels have brought you to the Sagebrush Creek Branch. You must find the problems that lurk within the Branch and then make a judgment as to what should be done. A serious game of morality and judgment for 4 mature players; pregenerated character

Board Games - Group 1
By Michael Ceciliani. Yahtzee - the classic dice game, with special "holiday" dice Boggle Deluxe - with a 5 X 5 board and 25 letters Super Scrabble - bigger board with "quadruple" scoring and twice the letters (200) Christmas Trivia Game - a Q & A game about the holiday season ASAP - a fast paced game of alphabet letters and categories

Board Games - Group 2
By Michael Ceciliani. Apples to Apples - the fun topic matching card game T-Shirt Game - match the T-shirt with the best caption, similar to "Apples" Uno - the fast moving, card matching game Yes/No Game - get your opponent to say "yes" or "no" & you get the ring the bell Man Bites Dog - the hilarious headline making news card game

Call of Cthulhu - The USS Indianapolis (Call of Cthulhu)
By Vladimir Barash. You are a crewmember on the USS Indianapolis in the summer of 1945. For one reason or another, you have joined the cruiser on a highly secretive mission to the Pacific. You should be happy: the war in Europe is over, every day brings another American victory, and through it all, the Indianapolis has performed admirably, becoming the flagship of the Fifth Fleet! But all is not right on your home vessel. The officers are cagey, the captain barely ever leaves his cabin, and there are dark rumors going around that the Indy's good luck is about run out. The older sailors talk of a minor mission to the Aleutian islands in the far north, and the strange natives they met there, who perform dark, sorcerous rituals... you try to not let it get you as the ship leaves San Francisco harbor and heads West. A d20 Cthulhu module with Characters provided.

D&D 3.5 - Change (D&D)
By Brad Velcoff. The gods of chaos place the PCs in an arena full of 250 different creatures, ranging from lowly commoners to a gargantuan black dragon. In order to win this tournament scenario, you must be able to play different characters and monsters, have them survive, and have them fight off attackers. If you're good with miniatures, you'll like this one. Players may create their own 11th level characters, or characters will be provided.

D&D 3.5 - Key to the Kingdom (D&D)
By Burt Smith. Engage in an epic D&D 3.5 event! A deadly peril from Beyond is putting the Kingdom of Marland at risk, and the Arm of the King must travel to the long forgotten Dim Isle. There, they must find the lost Key of Marathea - the only way to activate the long-dormant defenses of the land. Unfortunately, they're not the only ones who know it's there ... This is a two-slot event. Epic level characters will be provided.

D&D 3.5 - The Anagram of Freedom (D&D)
By Brad Velcoff. The PCs are imprisoned in an extradimensional dungeon. By solving puzzles, defeating monsters, and dealing with traps and challenges, letters will be revealed. Only by solving the anagram can they gain freedom. Players may create their own 13th level characters or characters will be provided.

D&D 3.5 - The Blood Countess (D&D)
By Brad Velcoff. Based on the true story of Elizabeth Bathory, the blood countess of Transylvania. After her husband's death, she and four collaborators were accused of torturing and killing hundreds of girls and young women, with one witness attributing to them over 600 victims. The case has led to legendary accounts of the Countess bathing in the blood of virgins in order to retain her youth. The PCs must enter her castle, find the Countess, and end her reign of torture and death. 3.5 edition. Players may create their own 12th level characters, or characters will be provided. Anyone who plays the 4th edition can also play this one, since the encounters will be very different.

D&D 3.5 - The Carnival of Fools (D&D)
By Brad Velcoff. The carnival is on town, complete with rides, games and entertainment. The locals love it, until more and more of them die there under mysterious circumstances. The PCs must go to the carnival, find out what the nefarious carnies are up to, and stop them from stealing, cheating and slaughtering innocents. Players may create their own 1oth level characters, or characters will be provided. Anyone who plays the 4th edition can also play this one, since the encounters will be very different.

D&D 4E - The Blood Countess (D&D 4e)
By Brad Velcoff. Based on the true story of Elizabeth Bathory, the blood countess of Transylvania. After her husband's death, she and four collaborators were accused of torturing and killing hundreds of girls and young women, with one witness attributing to them over 600 victims. The case has led to legendary accounts of the Countess bathing in the blood of virgins in order to retain her youth. The PCs must enter her castle, find the Countess, and end her reign of torture and death. Players may create their own 12th level characters, or characters will be provided. Anyone who plays the 3.5 edition can also play this one, since the encounters will be very different.

D&D 4E - The Carnival of Fools (D&D 4e)
By Brad Velcoff. The carnival is on town, complete with rides, games and entertainment. The locals love it, until more and more of them die there under mysterious circumstances. The PCs must go to the carnival, find out what the nefarious carnies are up to, and stop them from stealing, cheating and slaughtering innocents. Players may create their own 1oth level characters, or characters will be provided. Anyone who plays the 3.5 edition can also play this one, since the encounters will be very different.

d20 - The Spear of Destiny (d20 System)
By Vladimir Barash. The year is 1979, and the Cold War is still going strong. You are a prominent researcher in the field of archaeology, largely unconcerned with conflicts of the present and fascinated by mysteries of the past. What great fortune it is, then, to have suddenly found a patron who will support your life-long dream - finding, once and for all, the true Spear of Destiny. the point and shaft of the weapon that pierced Jesus on the cross and caught his blood. You have often dreamed of this artifact in your youth, but as life and work interfered, your dreams have faded away, until now. A message from one Captain William Bernhardt, a hero of the second World War, informs you of his interest in the Spear - and of a new finding that may lead you, and him, to one of the greatest lost treasures of Christendom. The Captain awaits you at the Bibliotheque Nationale in Paris... what more do you need? A d20 module in the spirit of Indiana Jones. Characters provided.

Desk Staff
By staff. Staffing the registration, prize and other admininstrative areas. Contact Alisa and Max if you are interested.

FWS-Premier: Jekyll Island (Fellowship of the White Star - d20 System)
The rich and affluent have built themselves a quiet vacation spot on a secluded island off the coast of Georgia, but what was that noise out in the woods? (While it is not necessary, Doctor characters are encouraged to play). A D20 event designed for any-level characters set in the Fellowship of the White Star campaign of Earth, 1905 (or 1906).

FWS B105: The Rock (Fellowship of the White Star - d20 System)
By Written By: David Nadolny. A series of unexplained deaths on Gibraltar has been brought to the attention of the Fellowship. With the Queen of England visiting soon, you are tasked with investigation the deaths and seeing if there is any danger for the Queen. A D20 event designed for any-level characters set in the Fellowship of the White Star campaign of Earth, 1905.

GURPS - Hellboy: All of Yesterday's Tomorrows (GURPS)
By James Carpio. Join in as members of the Bureau of Paranormal Research and Defense start to unravel mystery that happened 45 years ago and has been hidden away by entities older than mankind. The game will be using the Hellboy RPG powered by GURPS, and updated to the 4th edition rules set. No experience required, mature and occult subject matter with a huge helping of fist smashing violence.

LA-Binding of the Soul (Living Arcanis - d20 System)
By Jeff Whitthauer. Be it known that High Priest Araldisar Val'Borda of the Temple of the Whistling Fox seeks adventurers in the matter of Binding of a Soul to assist one Julius Quintas Veritas with a series of tasks.

LA-Sonds of Ancients, Songs of Glory (Living Arcanis - d20 System)
By Sarah Brown. What is this music pervading the Vicus Fluvius? Inquire at the Maiden's Chalce Wine Shop and Brothel

LA-Voice of the Dead Gods (Living Arcanis - d20 System)
By Jeffrey Witthauer. Sabeta Corsi is currently seeking assistance in an investigative matter. A man's life may be a stake. An unusual case for a man who may hear The Voice of the Dead Gods.

LARP - Michael Clambino's Fundraiser (LARP)
By Mike Young. Michael Clambino, famed mobster, has called together some of his more interesting of subordinates for a fundraiser. What could ever go wrong at a gathering of mobsters in a locked room?

LARP - Plan Eight from Outer Space (LARP)
By Mike Young. The people of Earth are stupid! They have the capacity to build a device which could destroy the Universe. We are part of this universe and must stop them. But how... Plan Eight is a two-hour rules light humorous LARP featuring the post-mortem of the failed plan eight, and the planning meeting for the (now famous) plan nine - think Ed Wood meets Dilbert.

LARP - UnConventional Odyssey (LARP)
By Kirt Dankmyer, Jon Lemich. Your car has broken down on the way to Ithacon, where you were going to play in that cool Vampire LARP. People keep showing up, but they're kinda... useless. Stoners, rednecks, creepy truckers and... zombies??? A comedic Horde minigame of epic proportions, where the journey comes TO the characters, as they are stuck in one place.

LFR1 [CORM1-2] The Gangs of Wheloon (Living Forgotten Realms - D&D 4e)
By none given. A prison city, a spy, and 3,000 of the most dangerous criminals in Cormyr: Can you get in and out of Wheloon to rescue one of the Crown’s most valuable agents? A Living Forgotten Realms adventure set in Cormyr for characters levels 4-7.

LFR2 [DRAG 1-2] A Thin Gray Line (Living Forgotten Realms - D&D 4e)
Shady people making even shadier deals are commonplace in the docks district of Westgate. Locals have learnt that siding with the lesser of many evils is the only way to scratch out a living, but when a new chief sergeant upsets the delicate balance of power, the fallout threatens to affect the entire docks district. A Living Forgotten Realms adventure set in the Dragon Coast for character levels 4-7.

LFR3 [AGLA 1-2] At the Foot of the Lighthouse (Living Forgotten Realms - D&D 4e)
The Sea of Fallen Stars is the lifeblood for many who live along the coast of Aglarond. For the men and women who ply their trades over its dangerous depths, the sight of a lighthouse means a welcome return to the relative safety of shore. That is, of course, unless the lighthouse in question is no longer dedicated to guiding travelers along the safe path. A Living Forgotten Realms adventure set in Aglarond for characters levels 4-7.

LFR4 [AKAN1-2] The Depths of Airspur (Living Forgotten Realms - D&D 4e)
By unknown. Kidnappers have taken the daughter of a wealthy noble lord. You are entrusted with the task of saving her before it’s too late. A Living Forgotten Realms adventure set in Akanûl for characters levels 4-7.

LFR4 [CORE 1-5] Touched by Darkness (Living Forgotten Realms - D&D 4e)
Young children do not look at the world the same way as adults. So what to do when a panicked girl tells them she is chased by monsters and needs their protection and those monsters say they are her teachers? A Living Forgotten Realms adventure set in Sembia for characters levels 4-7.

LFR5 [TYMA 1-2] Taking Stock of the Situation (Living Forgotten Realms - D&D 4e)
In the outlying village of Ruinspoke, something or someone is taking the livestock. Others have attempted to investigate, but they have not returned. A Living Forgotten Realms adventure set in Tymanther for characters levels 4-7.

LFR6 [LURU 1-2] The Gibbous Moon (Living Forgotten Realms - D&D 4e)
Whispered rumors of dark deeds wrought below the tavern called the Gibbous Moon slither through the heart of mercantile Everlund. A Living Forgotten Realms adventure set in Luruar for characters levels 4-7.

LFR7 [Moon 1-1] Nature's Wrath (Living Forgotten Realms - D&D 4e)
Faith in Chauntea runs strong amongst the Ffolk, and the village of Warlsbry is no exception. The village appears to have fallen from favor, and now the beasts of field and sea bring their wrath against the village. You must return the village to the gods' good graces or it may not survive the coming winter. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 1-4.

LFR8 [CORM1-1] The Black Knight of Arabel (Living Forgotten Realms - D&D 4e)
Your party is sent to investigate allegations of Netherese activity near Arabel: a dark rider commanding legions of shadow. Can you turn back the tide before it’s too late? A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.

LFR9 [BALD1-1] Flames of Initiation (Living Forgotten Realms - D&D 4e)
You have come to the city of Baldur’s Gate in search of adventure and quickly discover the Flaming Fist, one of the largest and most powerful mercenary companies in all Faerun. To survive in this teeming metropolis, you must prove both your physical and political prowess, and the challenges you will face might turn out to be far more complicated than you imagined. A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 1-4.

LFR10 [CORE1-2] The Radiant Vessel of Thesk (Living Forgotten Realms - D&D 4e)
Rumors of a great item, touched by divinity, have traveled across Faerûn. Those with an interest in possessing the item and benefiting from its power have sent agents to find it, but no one seems to know what or where it is. A Living Forgotten Realms adventure set in Thesk for characters levels 1-4.

LFR11 [DRAG1-1] Many Hands Make Light Work (Living Forgotten Realms - D&D 4e)
Westgate is a dangerous city at any time, but today it’s about to live up to its name. Today, a band of pious Silverstars have arrived in your precinct and they need a little help with renovations and ... removals. A Living Forgotten Realms adventure set in the Dragon Coast for characters levels 1-4.

LFR Midnight Madness Games (Living Forgotten Realms - D&D 4e)
By None. Midnight Madness: Get a Judge, get players, find a table and run a game until all hours of the morning. DISCLAIMER: THIS IS NOT MUSTERED OR MANAGED BY ANONYCON, we're just providing a place her for folks to self-manage. However, please do use this to your advantage and as always, enjoy. -- the AC Staff

LG - Bissel Buffet (Living Greyhawk - D&D)
By misc. Find the modules you still want to play before they are all gone. Make sure you have a DM and some players. Have fun! ... profit?

LG Midnight Madness Games (Living Greyhawk - D&D)
By None. Midnight Madness: Get a Judge, get players, find a table and run a game until all hours of the morning. DISCLAIMER: THIS IS NOT MUSTERED OR MANAGED BY ANONYCON, we're just providing a place her for folks to self-manage. However, please do use this to your advantage and as always, enjoy. -- the AC Staff

LSJ58-Where the Wild Things Are
By Caitie Straiton. Change is in the air, and it appears that no one in Amthydor is immune. Will you solve the mystery and discover the cure, or will people of the Jewel fall one by one? For heros 5-13.

LSJ60-Inner Demon (Legends of the Shining Jewel - d20 System)
By Jay Fisher. It wasn't until five years ago that Amthydor was blissfully ignorant of demon activity. But since then, (and increasingly so) demon activity has been on the rise . . . with much concern from both the Diamond Legion and the Shrine of Dymora. Now it is up to you to discover why the demon incursions are occurring and to put a stop to it once and for all. A one-round Legends of the Shining Jewel module for character levels of 1-13.

Magic The Gathering - Booster Draft Tournament
By Matthew Daigle. Standard Booster draft, Rochester at the end for Rares and Foils. To begin Saturday at 1 pm in the board game area.

Munchkin - Kill them and take their stuff Fest
By James Carpio. The SJ Games MIBs will be hosting a Munchkin filled afternoon with a back stabbing double feature. 1st come out and try the newest Munchkin game "Munchkin Quest" Kill the monster, grab the treasure, stab your buddy. That's what it's all about. Now, Munchkin comes to the boardgame. 2nd Munchkin Hellboy: A Munchkin Blender game mixing Munchkin Bites and Munchkin Chthulhu. A horrific time for all.

Mutants & Masterminds - Keep Your Friends Close
By Kevin Kulp. The Liberty Guild is America's most-beloved superhero team, and with good reason! From power-hungry dictators to costumed ne'er-do-wells, the Liberty Guild has beaten America's foes with enough spare time to still make it home for dinner on Friday night. But now... things have changed. In a time of mourning, Professor Peril and a mysterious ally is breaking their arch-enemies out of prison and banding them together. Can the Liberty Guild face their most dangerous foe of all?

NWoD - Chicago Workings (World of Darkness)
By Will Hindmarch. When a new neighbor moves into the characters' neighborhood, they become the final hinge in a fifty-year-old secret struggle between the ghosts of two Chicago geomancers. The fate of their occult conflict is in the characters' hands. A tale of University students, mystical architecture and restless spirits. Characters Provided.

NWoD - For Which a Soul is Sold... (World of Darkness)
By Powder Thompson. For years, you and your motley have ruled, defended and worked with one another to protect the Freehold and your fellow Lost. Now, one of you has gone missing... and the rest of you will leave no stone unturned in discovering just what may have happened to your lost motley mate. A high-level, original module for Changeling: the Lost. Premiere! Characters Provided.

NWoD -The Eye of Icelus (World of Darkness)
By Powder Thompson. Everyone wishes that their dreams would come true, but what do you do, when they do? What if they aren't your dreams? And what if, as price of your dreams coming true, your nightmares do too? An original module for Changeling: the Lost. Premiere! Characters Provided.

NWoD - The Ruins of Ur (World of Darkness)
By Ben Counter. In war, there are no unwounded soldiers. Beneath the deserts of Iraq, among the ruins of the ancient Babylonian civilization, lie secrets. The ancient servants of a dead god stir again. Forgotten magic waits to be claimed. Evil spirits yearn for souls to consume. At the heart of it all is a terrible hunger – for power, for servitude, but most of all for blood. A squad of soldiers escorting an archaeologist is thrown into the maw of these ancient secrets, and its men must fend for themselves against an ancient horror beyond their understanding. But survival is not enough, for deep in the ruins of Ur the very tools of their salvation could cost them their souls. Characters Provided.

Pathfinder Society Scenario #1: Silent Tide (Pathfinder Society - Pathfinder RPG)
By Michael Kortes. When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. Beginners encouraged. (Dungeons and Dragons 3.5)

Pathfinder Society Scenario #2: The Hydra's Fang Incident (Pathfinder Society - Pathfinder RPG)
By Tim Hitchcock. After an Andoren village is razed by the Hydra's Fang, a renegade Chelish slaver-ship, outrage threatens the stability of both nations. You and your fellow Pathfinders are sent to capture the Fang before the Inner Sea is pitched into political frenzy. (Dungeons and Dragons 3.5)

Pathfinder Society Scenario #3: Murder on the Silken Caravan (Pathfinder Society - Pathfinder RPG)
By Greg A. Vaughan. Volunteers are needed to escort the body of a deceased venture-captain across the parched Qadiran desert to Katheer. The Silken Caravan offers passage, hauling exotic treasures across the perilous sea of sands. You'll brave bandits, spies, and unwelcome mourners hell-bent on paying respects. (Dungeon and Dragons 3.5)

Pathfinder Society Scenario #4: The Frozen Fingers of Midnight (Pathfinder Society - Pathfinder RPG)
By Craig Shackleton. Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Absalom. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment pushes Skelg to the brink of death, the Society dispatches you and your fellow Pathfinders to uncover the secrets of the freezing curse before Absalom falls to its icy grip. (Dungeons and Dragons 3.5)

Pathfinder Society Scenario #5: Mists of Mwangi (Pathfinder Society - Pathfinder RPG)
By Nicolas Logue. Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse with haunted eyes and a pack full of strange idols. Absalom's famed Blakros Museum purchased his pieces and Lugizar vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, and now their power has laid claim to the museum. Can the Pathfinder Society uncover the source of the curse in time, or will the Blackros Museum be forever lost to the mists of Mwangi? (Dungeons and Dragons 3.5)

Pathfinder Society Scenario #6: Black Waters (Pathfinder Society - Pathfinder RPG)
By Tim and Eileen Connors. The Pathfinder Society seeks the ancient ruby ring of the salamander and it falls to a team of Pathfinders to find it. Last seen in the Tri-Towers Yard, a once elite academy for the youth of Absalom, the ruby ring is now lost in the Drownyard, all that remains of Tri-Towers after it was destroyed a decade ago in the great quake. The Pathfinders must risk the strange black ichors and salty brine to find their prize—will they risk their very souls as well? (Dungeons and Dragons 3.5)

Pathfinder Society Scenario #7: Among the Living (Pathfinder Society - Pathfinder RPG)
By Joshua J. Frost. Famed Pathfinder Bodriggan Wuthers disappeared from his dig site beneath the House of the Immortal Son in Taldor's gilded capital of Oppara. Once a grand temple to Aroden, the Immortal Son is now Oppara's most opulent theater. Sent to locate Wuthers, the Pathfinders must attend an opera with members of the Oppara elite in order to gain access to the secretive theater's dig site. When a cult crashes the performance and the nobility change into hideous walking dead, the Pathfinders are forced to choose between finding Wuthers or saving themselves.

Pathfinder Society Scenario #8: Slave Pits of Absalom (Pathfinder Society - Pathfinder RPG)
By Lou Agresta. Someone kidnapped Lady Anilah Salhar—the Chelish wife of Dremdhet Salhar, one of Osirion's many Grand Ambassadors to Absalom—and sold her into slavery. With Salhar holding delve permits over the heads of the Decemvirute, the Pathfinders are sent to assist the Osirian Ambassador. Venturing into Absalom's darkest corners to save Lady Anilah, the Pathfinders must face the secrets of the Slave Pits to avoid becoming slaves themselves.

Pathfinder Society Scenario #9: Eye of the Crocodile King (Pathfinder Society - Pathfinder RPG)
By Christopher Self. Arcanamirium transmuter Maren Fuln found a magically sealed amulet in the school's library and kept it as a shiny bauble. Little did he know the amulet contained an entity far worse than he imagined, and by unsealing it, he loosed a revenge-obsessed horror into the sewers beneath the school. Can the Pathfinder Society halt the beast’s plan in time, or will he build his army of revenge and sow chaos in Absalom?

Pathfinder Society Scenario #10: Blood at Dralkard Manor (Pathfinder Society - Pathfinder RPG)
By Shane Cottom, Steven T. Helt, and Joshua J. Frost. Venture-Captain Juberto Savarre plans to retire soon, and he’s set his sights on spooky Dralkard Manor in southern Andoran. With the locals swapping tales of hauntings and missing persons, Savarre sends Pathfinders in to uncover the truth. Are the stories just tall tales or will the Pathfinders find themselves drenched in blood at Dralkard Manor?

Redemption CCG events
By Roy Cruz. Redemption® is a collectible trading card game of historical and biblical adventure. Players use Heroes to rescue Lost Souls, overcoming any Evil Characters that oppose them. The game is similar to MTG and Yu-Gi-Oh. There are currently more than 2000 cards for collection and game play. The game is on it's 13th year and growing even stronger. Demos, Closed and Draft tournaments, Pre-built deck tournaments and instruction will be going on throughout the weekend.

Spymaster - Agent Down (Living Spycraft - Spycraft d20)
By Crafty Games. Agent Down, classic Spycraft event, adapted for the Spymaster campaign.

Spymaster - TBD (Living Spycraft - Spycraft d20)
By misc. A variety of Spycraft 2.0 games (Living Spycraft campaign aka Spymaster) will run. Modules available include: Tiger Team

Spymaster - Tiger Team (Living Spycraft - Spycraft d20)


WHDP 2-01 - Red Tide (Witch Hunter: Dark Providence - Witch Hunter: Invisible World)
By Brian Schoner. An ordinary voyage takes a grim and unexpected turn, leaving a small group of Witch Hunters to face a mysterious, unseen enemy with only their wits, faith, and courage. Lives hang in the balance…and perhaps more than mere lives.

WHDP 2-07 - Another Chance (Witch Hunter: Dark Providence - Witch Hunter: Invisible World)
By Paige Leitman. A plague of ghosts has arisen in the ancient city of Barcelona, and it is up to the Witch Hunters to determine how – and whether – it can be ended. A Witch Hunter: Dark Providence™ Campaign adventure for characters of Tiers 1 or 2.

WHDP 2-08 - Second Chance (Witch Hunter: Dark Providence - Witch Hunter: Invisible World)
By Paige Leitman. The Witch Hunters pursue an agent of the Adversary across the Mediterranean as he pursues a long-delayed plan of vengeance.

WHDP 2-09 - Last Chance (Witch Hunter: Dark Providence - Witch Hunter: Invisible World)
By Paige Leitman. One threat has been defeated, but another is close to achieving its goals. The Witch Hunters' last chance to stop this evil requires them to travel to Naples, stronghold of the Inquisition in Italy.

Wildside Gaming System - Demos & Adventures
By Leigh Grossman et al. The Wildside Gaming System features old-style roleplaying with an emphasis on worldbuilding. Combat is realistic and head-to-head, and the magic system contains more than 6,000 spells, with rewards for creativity. Sign up to guarantee a spot, or come by anytime during the con to roll up a character or for open gaming. The creator of the system, author Leigh Grossman, will be running games at Anonycon as well.

Xen'drik Expeditions - Faction #12 (Xen'drik Expeditions - D&D)
By RPGA. Enjoy some of the last stories of the Xen'drik Expeditions campaign to get some closure and find out how the pieces all come together. We will have Crimson Codex 12, Covenant of Light 12 or Cabal of Shadows 12 available.


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